Zombies: Garden Warfare' is restrained in its attempts at innovation, but that doesn't make the game any less fun to play. Style and presentation aside, 'Plants Vs. 'Garden Warfare' is not a traditional third person shooter, but it's not a far cry from what we've seen in the past. I thought that with four distinct and balanced classes per side, each meant to combat the strengths of the enemy while complimenting the weaknesses of fellow fighters, the level of inter-team cooperation on call might rival that of Valve's impeccable 'Team Fortress 2.' I wanted it be a somewhat methodical class-based shooter, where small groups of teamwork-concerned people would thrive and the psychotic twitch-mongrels of online-shooter lore might finally fall to my tactics and strategy. Zombies: Garden Warfare' should be, from the day they announced it to the first couple days I played it, were at odds with what I now know it is.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |